What I have so far
- An environment that shows my interpretation of pop art and favism through the colour scheme and aesthetic of the terrain
- First Person Camera
- Colliders on all the houses, trees, and water
- NPCs that follow the player when they enter the NPCs boundary collider
- NPCs wander around the terrain
- End of game script – currently have win
What is left to do
- Put more NPCs
- Create a Skybox
- Make end screen – for lose
- Make Start and Play again Screen
The screenshots above show my game and the scripts that have been written so far. Ellie has helped a lot when writing and understanding C#.
The scripts that I have in my game (apart from the First Person Controller and the Third Person Controller) are
- A script to make the NPCs wander around after a few seconds – also created waypoints for them to walk to.
- A trigger area script so that when the player enters the NPCs boundary collider, then begin to follow the player
- A win screen that comes up when the player reached the castle.
UPDATE
I’ve finished both the lose and restart game screen. I also added how-to-play instructions at the begin of the game and a beacon on the castle so that the player will know where to go towards. I found the script below, from the Unity Answers page, this script makes the light (acting as the beacon) flicker.
Answers.unity3d.com. (2017). How to make a light flicker – Unity Answers. [online] Available at: http://answers.unity3d.com/questions/34739/how-to-make-a-light-flicker.html [Accessed 25 May 2017].
Lastly, I added a green skybox, this made the environment more futuristic and space like.