What I have so far An environment that shows my interpretation of pop art and favism through the colour scheme and aesthetic of the terrain First Person Camera Colliders on all the houses, trees, and water NPCs that follow the player when they enter the NPCs boundary...
To implement the fauvism theme into my game I looked various artworks and noticed they all used bright bold colours with bold brush strokes. As seen in the image below. Pinterest. (2017). Fauvism Landscape Painting. [online] Available at:...
I used C4D to make the terrain because I liked how it showed the low poly effect better than in Unity. Using the landscape object I as able to adjust the height, width and sharpness of the mountains to my desire. I made the Lydon building integrated with its surrounds...
From my assignment 1 feedback, I got this regarding the colour scheme, “It’s not that clear how the art style and visual influences are being brought in: I think using Fauvist is a very nice approach; although how this will mix/contrast/harmonise with a...
From creating this mood board, I realised that I can still use bright colours, I just have to ensure that I incorporate different shades of the colour, preferably darker shades. Alternatively, I could incorporate colours, like grey, navy, brown, white and...
Ideas A space battle scene between the player and the Lydon guards. (Playable) The final battle scene between the player and the Lydon guards. The environment is Lydon Kingdom (Playable) Flying through space, catching ha-vens and avoiding asteroids – a mini game...
INTRODUCTION Forgotten Days is a single-player, post-apocalyptic/futuristic adventure game with a first-person perspective. This 3D game follows 18 years old Luna, on her mission to save her father and restore the SkyLark Kingdom. From the language of the people to...
From the mindmap I made (image above) I highlighted the types of games I was interested in making as well as elements that I wanted to incorporate into my idea. I was deeply interested in the notion of using art history as the inspiration or foundation of a game idea....