Final Lydon Enviroment

I used C4D to make the terrain because I liked how it showed the low poly effect better than in Unity. Using the landscape object I as able to adjust the height, width and sharpness of the mountains to my desire. I made the Lydon building integrated with its surrounds...

Assignment 1 feedback and improvements

From my assignment 1 feedback, I got this regarding the colour scheme, “It’s not that clear how the art style and visual influences are being brought in: I think using Fauvist is a very nice approach; although how this will mix/contrast/harmonise with a...

Updated Environment and Issues

When making the environment for the animation I had two major issues. Statues The happy pattern Statues Whenever I saved the modelled statues as an FBX and imported them into Maya, they would override each other. Therefore for I had to save them as OBjs The happy...

Audio Blocking and Video Making

Decided to audio block the music so that I knew how long to make either happy/sad animation and where to transition it. Also, this helped me know what clips I wanted where and what camera shots they were going to be. I made the music a little faster (it was 2:10, I...

Painting Process, Techniques and Final Images

Process and Technique For the majority of the time, I used the plastic paint knife to mix the paint. This gave me clear and precise swirls of the colours mixing in the painting. Used scrunched up paper. This technique enhanced the depth in the painting more than the...